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At the forefront of this change is Felix Jorge, CEO and co-founder of Narwhal Studios.

Unreal potential

Much like Jorge himself, virtual production has roots in visualization.

A woman with a VR headset on in front of a suite of video editing software

Among other projects, Felix Jorge has worked on the virtual production forThe Mandalorian

“So now, we have real actors pretty much in the game engine.

That’s an interaction that never existed before, and I think thats one of the most impactful processes.

It’s revolutionizing the process of the film industry.

On the set of The Mandalorian

Among other projects, Felix Jorge has worked on the virtual production forThe Mandalorian

You know, it’s funny because it is [like the metaverse].

One of the first movies we did during Covid wasAnt-Man and the Wasp: Quantumania.

Breaking it down

So, how does it all come together?

Once he knows the scope of the virtual production, his team begins building the set virtually.

Depending on the location, he says, there might be assets online to help pad out the foundation.

It’s cool because its a marriage of film and game artists.

However, for movies likeAnt-Man and the Wasp: Quantumania, some environments need a little more inventiveness.

Its such a trippy world.

In that movie, we had close to 15 artists helping the key creatives design the world.

This is the major difference between real-time and older processes for film, he explains.

It might just also be the first sensible use of the metaverse weve seen in practice so far.

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