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Final Fantasy10-2was a bizarre beast.

Somehow fantastic and disappointing all at once, this unprecedented experiment would have big consequences forFinal Fantasy.

Yuna Rikku and Paine on their airship posing dramatically

In the series original incarnation, a sequel to anyFinal Fantasytitle would have been unthinkable.

A veteran through and through, Sakaguchi directed the first fiveFinal Fantasygames and produced entries6, 7,and9.

The renowned developer was always averse to any potential follow-ups for his games.

Yuna, Rikku and Paine are ready for battle

I dont like sequels […] I hate them,he told IGNback in 2015.

It made for a dynamic and involving battle system that kept you invested, even during longer encounters.

These class changes would be accompanied by dramatic transformation cutscenes and gave battles a sense of fluidity.

Final Fantasy 10-2’s ATB system in action

Contrary toOctopath Traveler 2or even the originalFinal Fantasy 10, characters were not stuck in frustratingly rigid formations.

SinceFinal Fantasy 10-2,Final Fantasytitles have been no stranger to sequels and remakes.

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Yuna singing during the opening cutscene

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Cloud. Tifa, Barett, Aerith and Red XIII on the outskirts of Midgar