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Final Fantasy10-2was a bizarre beast.
Somehow fantastic and disappointing all at once, this unprecedented experiment would have big consequences forFinal Fantasy.
In the series original incarnation, a sequel to anyFinal Fantasytitle would have been unthinkable.
A veteran through and through, Sakaguchi directed the first fiveFinal Fantasygames and produced entries6, 7,and9.
The renowned developer was always averse to any potential follow-ups for his games.
I dont like sequels […] I hate them,he told IGNback in 2015.
It made for a dynamic and involving battle system that kept you invested, even during longer encounters.
These class changes would be accompanied by dramatic transformation cutscenes and gave battles a sense of fluidity.
Contrary toOctopath Traveler 2or even the originalFinal Fantasy 10, characters were not stuck in frustratingly rigid formations.
SinceFinal Fantasy 10-2,Final Fantasytitles have been no stranger to sequels and remakes.
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