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The latestCall of Dutyis shaping up to be something of a blast from the past.

That was the original thought, right?

A cinematic scene from Modern Warfare 3

That it would be so cool if we could do that, says Swenson.

Despite needing a lot of work in their early stages, the missions soon started to come together.

It was like Oh my god, we can do this.

A cinematic scene from Modern Warfare 3

Instead, I’m using my agency.

This is something that Carleton has been very careful to consider in her work as narrative designer.

We wanted to have the narrative respond in some way to the choices that you’re making.

Task Force 141 from Modern Warfare 3

There’s even different ways of completing the level.

you might do things in whatever order so some levels will have characters recognise that, she adds.

Sometimes you’ll die guns blazing, sometimes you’ll die in stealth.

Ghost and Soap from Modern Warfare 3

Writing dialogue that would take into account so many player actions was an arduous task.

You’re trying to have all of these lines to cover all of these situations, she explains.

It was certainly, from that perspective, a challenge.

We planned it out on the boards that we had, like all of these possibilities and boxes.

You’ll never see it, its so embarrassing to look at.

This is the mess before the beautiful thing comes out of it but I think we pulled it off.

I really love those quieter moments, says Carleton, recalling a specific poignant moment in the campaign.

Swenson, on the other hand, is most interested in seeing what players make of the OCMs.

I am really excited for open combat missions.

I’m really excited for that.

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