As a soulslike, thats a given.
Youll also pick a class that governs your starting attributes, weapon, armor, and item loadout.
Its not long before the tutorial introduces you toLords of the Fallenscore mechanic: your lantern.
Its a phenomenal addition that sets the game apart from other soulslikes.
But often, youll need to fully cross over to the realm of Umbral so you can progress.
And that comes with a whole host of new risks.
Your lanterns abilities are so brilliantly integrated with the shift between Axiom and Umbral worlds.
The Umbral plane is extremely dangerous.
Worse, a timer is ticking.
Spend too long in Umbral, and a near-unkillable shade will show up to ruin your day.
The Umbral plane also ties intoLords of the Fallenspretty neat approach to player death.
If you die while in Axiom (and you will), you wont immediately perish.
Instead, youll be brought back but stuck in the Umbral realm.
This works in boss fights, too, giving you that second wind when you need it most.
And again, theres some exciting mechanics here that set it apart from the soulslike crowd.
But it gets better.
Another particularly nice touch is that ranged attacks can combo near-seamlessly with your melee strikes.
There are some tweaks that could be made to the overall combat design, though.
Enemy placement could probably use some tweaking, too.
In part, though, blemishes like this are common in the soulslike subgenre.
Accessibility
Unfortunately,Lords of the Fallenhas next to no accessibility controls at launch.
All youre getting here is the ability to toggle subtitles and their size.
AlongsideLies of PandFinal Fantasy 16, Lords of the Fallen is easily one of thebest RPGsof the year.
For more titles like it, consider checking out ourbest single-player gameslist to discover your next gaming fix.