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The sounds of distant crowd voices were recorded using what the developers call ‘walla’ groups.

Elaborating on this process, Berlongieri offered further insight in response tothe original Tweet.

A close up of Harry Osbourne

Natural, charming moments emerge.

Lots of clusters mix to our mid-distant chatter, placed on pedestrian clusters in-world."

#Spider-Man2 - The sounds of NYC come to life through many, many sonic layers.

At street level the sounds of distant voices are recorded using walla groups.

This is a look at how we capture some of that.

“Theres one particular sound in the game…

I smile every time I hear it.

Its simple, but so effective.”

The ‘walla’ groups are also designed to reflect New York City’s multicultural aspects.

“We utilize multiple languages,” said Berlongieri in response toa question by Twitter user ‘flop’.

“[We also bring] the [different languages] forward in various areas of the city.”

It’s fascinating to see how these sorts of blockbuster titles build their soundscapes.

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