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Now, she says, having this number of people, the number of ideas increases.
I think that was the thing that I was probably most surprised by.
It kind of seems daunting.
Even so, the increase in scale has still been one of her favorite changes.
Having access to larger budgets also allows for far more work with outside contractors.
We bring on contractors.
As creative director, Swenson is well-suited to shed some light on work outside the narrative department.
Like, How are we going to get this sound?
How are we going to do this thing?
Instead, they’re like, What’s these really creative ways to solve these problems?
They get really awesome material and they do it in a very indie way.
Indie is always innovating just as much as AAA.
Sometimes they’re not shooting for, you know, as big of a market asCall of Dutyreaches.
Sometimes indie games are just targeting a smaller group of people.
There can be more personal stories.
I love both spaces for so many different reasons and I play all kinds of games.