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It wasn’t long before I began to regret my life choices.
Ive finished the game three times at this point, so I thought I could handle anything.
These werent just nameless non-player characters (NPCs) whose bodies were littering the once-tranquil Druid grove.
Thanks to the power of quicksaves, I could resurrect these people and bring them back to the world.
However, even after doing so, I felt like I had crossed some sort of threshold.
I knew I had it in me to murder these people, and this was a deeply uncomfortable feeling.
She had such hope for the future - now cut short all because of me.
Id not felt this way since I first tried indie RPGUndertaleback in 2015.
This will get you a positive, happy ending where everyone lives.
This produces a bittersweet, but still moving finale.
Throughout any of these runs, your character is empowered by a quality that the game calls Determination.
For this reason, its very rare for anyones first playthrough to be a genocide run.
Its this same feeling of curiosity that motivated me to slaughter the Druid grove inBaldurs Gate 3.
I did it for no reason except my desire to see what would happen.
More than just pixels
When it comes to their characters,UndertaleandBaldurs Gate 3have plenty in common.
Beneath this veneer, however, you find an anxious soul, desperate to prove himself to society.
Despite being a literal monster, Papyrus struggle is intensely human.
LikeUndertalebefore it,Baldurs Gate 3forces you to face the consequences of your actions.
Self-interested killing is met with a proportionate and believable response by both games characters.