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Sonys PlayStation Access controller represents five years worth of work and research.

For context, I am part of the Access controllers target audience myself.

Hands-on picture of the PlayStation Access controller

As a result, I have been paying close attention to the Access controller since it wasannounced in January.

However, the term is also increasingly concerned with inclusivity.

Identifying three main areas of interaction that needed to be addressed was the starting point.

Hands-on picture of the PlayStation Access controller

These were: holding and using a controller, accurate pressing of buttons, and using thumbsticks effectively.

InGran Turismo 7the Access controller instantly provides intuitive action.

The stick feelsso goodin particular, and relying on two large buttons to engage accelerating and braking feels easy.

Hands-on picture of the PlayStation Access controller

It shows the Access controller thriving in offering easy-to-interact-with buttons to play a game simply.

This highlighted all that the Access controller mightneedto do - but also what itcando.

ThePS5s software plays a big part too.

Hands-on picture of the PlayStation Access controller

It was here, too, that more momentous features were revealed.

you’re free to also totally disable buttons, or make multiple buttons carry out the same function.

Well get community feedback, [and] make adjustments; its part of the family.

Hands-on picture of the PlayStation Access controller

I cant wait to see what the community does with it.

Hands-on picture of the PlayStation Access controller

Hands-on picture of the PlayStation Access controller