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With a series as long-running asTekken, players have had ample opportunity to connect with characters and their backstories.
Its the base that we start with, right, so, this many characters.
And then it starts from various areas.
First the popularity of the character.
We can see that from the data that we see from the game.
Then theres also the playstyle of the character.
What kind of playstyles do the players expect; are they covered?
And also, our game designers, [and] what they want to do with the gameplay.
Is there something we can achieve with that character?
These are the main kind of ways we go about it.
First, the visual aspect of the character has to be generally appealing to all players.
But also the concept of the playstyle.
You just show up and you have friends there.