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The purpose of good UX design is that it must solve a problem for the users.

Its important to remember that UX is for the user first and foremost, not what the developer prefers.

a menu interface demonstrating Abstract UX

There are four main types of game UX: Diagetic, Meta, Spacial, and Abstract.

Which ones are used depends solely on what works best for that game.

An example is from the gameSolace State, which heavily uses environmental storytelling.

a menu interface demonstrating Diagetic UX

menu interface demonstrating Meta UX